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Ping and jitter explained

Updated 22 August 2026 · ~4 min read

You can have a "fast" 500 Mbps connection that still feels laggy in games and choppy on calls. That's because raw speed isn't the whole story — ping and jitter decide how responsive your connection feels. Here's what they are, what counts as good, and how to improve them.

What is ping (latency)?

Ping, also called latency, is the time it takes a small piece of data to travel from your device to a server and back — the round trip — measured in milliseconds (ms). Lower is better. If download speed is how wide the pipe is, ping is how long the pipe is: it sets the minimum delay before anything responds.

What is jitter?

Jitter is how much your ping varies from moment to moment. If your ping is 20 ms one instant and 60 ms the next, that inconsistency is jitter. It's the enemy of anything real-time: video calls, live streams and online games need packets to arrive at a steady rhythm. High jitter is what makes a call stutter or a voice sound robotic even when your speed test shows plenty of Mbps.

SwiftNet measures jitter the way commercial tools do — as the average change between consecutive latency samples — over a kept-alive connection, so it reflects real variation rather than one-off spikes.

What's a good ping and jitter?

MeasurementExcellentGoodPoor
Ping (latency)under 20 ms20–50 msover 100 ms
Jitterunder 5 ms5–20 msover 30 ms

For competitive online gaming, aim for ping under 50 ms and jitter under 10 ms. For video calls, the same targets keep you clear and in sync. General browsing and streaming tolerate higher numbers because they buffer ahead.

Check your ping and jitter now — SwiftNet shows both, colour-coded, in one test.
Run the free speed test →

What makes ping and jitter worse?

How to lower ping and jitter

Made a change? Re-run the test and watch the ping and jitter drop.
Test my connection →

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